Monowheel

Part of a bigger personal project
It is funny how this got out first all thou I started with a girl with dreads. From Rastafari I arrived at MAD MAX.
Inspiration from down here:
https://www.artstation.com/contests/wild-west/challenges/47/submissions/27185?sorting=survivors

The monowheel was made entirely in Zbursh low and high. ( this doesn't mean zbrush is best for HS.. it means I only prefer to use it as a main for pretty much everything cause I hate to move from software to software )

Thoughts and advices about Zbrush Zmodeler and hardsurface techniques : Don't get to crazy ! If zmodeler doesn't want to work.. go edgeloop + old fashion extrude . It will get you out from 90% of problems . Also Zmodeler loves ALT + RCLICK type of mask/selection.
Time spent on modeling ( around 20h start to finish )

UV'S : RIZOM UV . Good software for uvs, nothing to complain about, only good times.

Texture and bake : Substance painter ( nothing too insane here)

Marmoset is marmoset and if you don't know it .. get it asap,

2k maps - 2 parts
The lowest version (polycount) is at 45k tris as in the last pic. I know it says polys there but 1 triangle in zbrush counts as 1 poly
The version you see there it has 78kp

Terrain - quixel

NOTES
After the girl is ready I will provide the model previewer from Marmoset, till then consider this as a beta version where if I get any ideas might change slightly the model.

I will detail this personal-project more on the " BLOG " field soon and talk more about the process .

Have a good day.